Thunderbird

Thunderbird Esports Proposal

This content is password-protected.

Licton Springs K-8 Thunderbird

THUNDERBIRD ESPORTS

A Scholastic Esports & Holistic Education Partnership for Licton Springs K-8

7ABCs
×
TimeKnot Games
SAGA
CrySword SAGA
WHBL Halfball
WHBL Halfball

Building Admin & PTO Presentation • v1.2 • February 2026

School Day After School K-8 72 Students TEK8 Framework WA State Aligned

The Landscape

Small School, Big Opportunity Gaps

LSK8 serves ~72 students in K-8. Every student matters disproportionately -- in culture, in funding, and in outcomes.

  • Limited enrichment options vs. larger schools
  • Each absent/disengaged student = outsized impact
  • SpEd students need diverse strength-demonstration pathways
  • Budget constraints limit STEM, CTE, digital literacy access
  • Every student lost = ~$14,556 in per-pupil funding

WA State Priorities We Address

  • HEAL Act (SB 5141) -- Environmental justice & equity
  • Since Time Immemorial (SB 5433) -- Mandatory tribal curriculum
  • Chronic Absenteeism -- OSPI statewide priority
  • IDEA -- SpEd extracurricular access

Per-Pupil Funding Impact

EACH STUDENT = $14,556 / YEAR 1 student lost $14.6K 2 students lost $29.1K Thunderbird program $5-18K Retaining 1-2 students pays for the entire program Source: OSPI, RCW 28A.150.260
Thunderbird

Not just a gaming club.
A Peoples Arcade.

Esports is the hook. TEK8 is the curriculum. Physical sports, indigenous knowledge, gardening, music, and cooperative enterprise are the body.

CoinMusicGatherCraftQuestRestPlayMapYieldClose
"Play is older than culture... Animals have not waited for man to teach them their playing."
-- Johan Huizinga, Homo Ludens (1938)

Evidence Base

Research Says: This Works

7.34
More school days per year

NASEF/MVUSD 2022-23

33.5%
Lower absence rate

NASEF/MVUSD 2023-24

70.8%
Made & kept friends

Albuquerque PS 2025

3.3x
Girls gaming → STEM

NASEF Research

NASEF Student Outcomes (n=212) 70.8% Friends 66.5% Sportsmanship 50.5% Confidence Source: NASEF / Albuquerque PS Survey, 2025

Special Education Research

  • Structured esports does not increase problematic gaming in ASD youth (Kawabe et al., 2022)
  • Gaming provides safe social spaces for autistic youth (Walsh et al., 2025)
  • Game-based learning improves inhibitory control in ADHD (Mohamed et al., 2024)

Academic Foundation

  • Huizinga (1938) -- Homo Ludens: play as culture
  • Gee (2007) -- 36 learning principles in games
  • Steinkuehler (2020) -- esports as education
  • Squire (2006) -- games as situated cognition
  • McGonigal (2011) -- Reality Is Broken

The Offering

School-Day + After-School Options

School-Day Integration

During School Hours FARMCRAFT Science / NGSS STI CURRICULUM Social Studies (mandated) CJSR TYPING Digital Literacy CRYSWORD SAGA Math / ELA / SEL GARDEN SCIENCE Outdoor Ed / NGSS HALFBALL + NYO PE / Health Model: contracted enrichment specialist, 2-4 half-days/week

After-School Program

Mon-Thu, 2:30-5:30 PM ESPORTS TEAM NASEF Competitive PHYSICAL SPORTS Halfball / NYO / Lacrosse CO-OP BUSINESS Student Enterprise MUSIC 25 Sacred Instruments CULTURAL FIELD TRIPS Longhouse / Museums CONTENT CREATION YouTube / Podcast Full Crystal Cycle daily rhythm -- never "just gaming"

Cooperative Enterprise

Every Student Has a Position

Beyond athlete roles, every participant holds a specialized position aligned to their interests, goals, and TEK8 strengths. This is workforce development from day one.

THUNDERBIRD COOPERATIVE Student-Governed Enterprise COMPETITION D10 Chaos / Play • Team Captain • Strategist / Analyst • Roster Manager • Practice Coordinator • Substitute / Flex • Halfball Commissioner • NYO Events Lead PRODUCTION D12 Ether + D4 Fire • Broadcaster / Caster • Video Editor • Graphic Designer • Social Media Mgr • Podcast Host • Music Director • Zine Creator OPERATIONS D2 Wealth + D100 Order • Business Manager • Treasurer • Event Coordinator • Sponsorship Liaison • Stats Analyst • Data Manager COMMUNITY D6+D8 • Garden Lead • Cultural Liaison • Peer Mentor • Welcome Coord 20+ unique roles ICA 5th Principle: "inform young people about the benefits of cooperation"

Framework

The TEK8 Holistic Approach

D12 Ether / Sound D8 Air / Touch D4 Fire / Sight D20 Water / Taste D6 Earth / Smell D10 Chaos / Mind D100 Order / Intel D2 Wealth / Instinct TEK8 Whole-Child Education
PetalWellnessProgram Activity
D12 EtherEmotional/ArtsMusic, podcasting, drums
D8 AirPhysical/SciencesFarmcraft, garden, NYO
D4 FireOccupational/EthicsHalfball, CJSR, coding
D20 WaterEnvironmental/HistorySTI, field trips, cooking
D6 EarthSpiritual/IndigenousLonghouse, slahal, garden
D10 ChaosSocial/Human SciEsports, lacrosse, group
D100 OrderIntellectual/PhilosophyResearch, Zotero, mapping
D2 WealthFinancial/MathCo-op budget, market math

Frameworks: Roland & Landua (2013) 8 Forms of Capital; Swarbrick (2006) SAMHSA Wellness; Chandler & Lalonde (1998) Cultural Continuity.

Policy Alignment

Advancing Washington State Priorities

HEAL Act (SB 5141)

Requires 40% of environmental investments to benefit vulnerable populations. Our program:

  • Garden-based environmental stewardship
  • Farmcraft: sustainable agriculture
  • Community food production / food justice
  • TEK8 D20 Water petal = environmental ed

Since Time Immemorial

WA law mandates tribal sovereignty curriculum (SB 5433). We deliver:

  • STI curriculum via weekly Culture Day
  • All 29 federally recognized tribes
  • Duwamish Longhouse visits
  • NYO events, slahal, lacrosse

Special Ed & IDEA

IEP students have right to access extracurricular activities:

  • Esports as inclusive competition
  • 20+ roles beyond "athlete"
  • Multi-modal 8-petal approach
  • Crystal Cycle sensory balance
HEAL Act STI / SB 5433 IDEA / SpEd OSPI Absenteeism STEM / CTE Title IV-A 21st CCLC

One program. Seven state/federal priority areas addressed.

Game Selection

Core Titles: Education First

Competition Free STEM

NASEF Farmcraft

Minecraft Education agriculture simulation. Grades 3-12. National playoffs. Free.

Competition E-Rated

Rocket League

NASEF league. 3v3 = 6 stations for a match. Physics-based. Rated E.

Enrichment Creative

Fortnite Creative / Roblox

Educational experiences. Game design pathways. Content-filtered.

WHBL
Physical $0 Cost

WHBL Halfball + NYO

Equipment covered via WHBL waste rescue / landfill diversion from local donors. Broomsticks, rubber balls, chalk -- all diverted from waste stream. Zero procurement cost.

SAGA
Tabletop All 8 Petals

CrySword SAGA TTRPG

Dice + paper RPG. Math, literacy, strategy, teamwork. No screens. Ages 8+.

Digital Literacy Web

CJSR Typing Races

Browser-based at cjsr.quillverse.org. All ages. Zero special hardware. School-day ready.

Investment

Three Entry Points for
72 Students on Any Budget

Start where you are. Scale as you grow. Every tier delivers real outcomes.

SEED $2,500/sem SPROUT $8,000/sem THUNDERBIRD $18,000/sem

Budget Tier 1

The Seed -- $2,500/semester

7ABCs Coordinator: 1 half-day/week$1,800
NASEF Farmcraft & STI curriculum$0
CJSR Typing Races (web)$0
CrySword SAGA kits$50
Halfball equipment (WHBL waste rescue)$0 *
Garden seeds & starters$120
Cultural field trip (1/semester)$500
Semester Total~$2,500

* Halfball equipment sourced entirely through WHBL waste rescue / landfill diversion program from local donors. Broomsticks, rubber balls, and chalk diverted from waste stream at zero cost.

What This Delivers

  • Weekly enrichment specialist in-building
  • Farmcraft on existing Chromebooks/iPads
  • STI curriculum (mandated by WA law)
  • Halfball & NYO physical play
  • Garden-based science intro
  • Tabletop gaming for SEL + math

Hardware: None New

Farmcraft runs on Minecraft Education (existing devices). CJSR is browser-based. CrySword + Halfball = zero tech.

Ideal: PTO-funded pilot. Activate immediately.

Budget Tier 2

The Sprout -- $8,000/semester

Coordinator: 2 half-days/week (school day)$3,600
After-school: 1 day/week (3 hrs)$2,400
All Tier 1 materials & activities$200
6x Refurbished Gaming Stations @ $950$5,700*
Network switch + cabling$200
Cultural field trips (2/semester)$1,000
Halfball equipment (WHBL)$0
Semester Total~$8,000

*One-time hardware; amortized = ~$570-950/sem over 3-5 years

Adds Over Tier 1

  • Dedicated esports stations
  • After-school Thunderbird practice 1x/week
  • NASEF Farmcraft season entry
  • Rocket League intramurals
  • Student co-op roles (4-6 positions)
  • Stations dual-use for STEM/CTE

ROI

1 student retained = $14,556 > Sprout cost = $8,000

Budget Tier 3

The Thunderbird -- $18,000/semester

Coordinator: 4 half-days/week (school day)$7,200
After-school: Mon-Thu (3 hrs/day)$6,400
All Tier 1 & 2 materials, hardwareincl.
Music instruments (25 Sacred Instruments starter)$800
Broadcasting setup (OBS, webcam, mic)$300
Expanded garden infrastructure$500
Monthly cultural field trips$2,500
Guest speakers & cultural practitioners$800
Halfball equipment (WHBL)$0
Semester Total~$18,000

The Full Peoples Arcade

  • Near-daily 7ABCs in-building presence
  • Full Mon-Thu after-school Crystal Cycle
  • Complete competitive esports program
  • Broadcasting & content creation
  • Full cooperative: 15-20 student positions
  • Monthly field trips & guest practitioners
  • Full garden program + music
  • Community showcase events

Breakeven: ~1.2 students

Retaining 2 students = $29,112 in preserved funding. The program pays for itself while transforming the entire school experience.

Side by Side

Tier Comparison

FeatureSeed ($2.5K)Sprout ($8K)Thunderbird ($18K)
School-day coordinator1x/week2x/week4x/week
After-school program--1 day/weekMon-Thu
NASEF FarmcraftExisting devicesDedicated stationsFull season + playoffs
Esports stations0 (use existing)6 refurbished6 + broadcasting
Halfball / NYO (WHBL)Yes ($0)Yes ($0)Yes ($0) + interschool
STI curriculumYesYesYes + field trips
Garden programStarterDevelopingFull seasonal
Student co-op roles2-34-615-20
Cultural field trips1/sem2/semMonthly
Music / Sacred Instruments--BasicFull + recording
Content creation----YouTube, podcast, stream
Breakeven (students retained)<11~1.2
COST vs. VALUE OF RETAINED STUDENTS Seed: $2.5K Sprout: $8K Thunderbird: $18K 2 students = $29.1K ✓ 1 student = $14.6K

Inclusion

Optimizing Outcomes for All Learners

Research-Backed Benefits

  • ASD: Structured esports safe for social interaction (Kawabe et al., 2022)
  • ASD: Gaming improves friendships & well-being (Walsh et al., 2025)
  • ADHD: Game-based learning improves inhibitory control (Mohamed et al., 2024)
  • Social: 70.8% report making & keeping friends
  • Confidence: 50.5% report building self-confidence

IEP Alignment

Activities map directly to IEP goals: social skills, executive function, communication, fine/gross motor, vocational readiness. We document via TEK8 petal assessments.

Multiple Pathways to Mastery

Gaming strategy Team Captain, Analyst Speaking / narrating Broadcaster, Podcast Host Visual art / design Graphic Designer, Zine Creator Numbers / data Stats Analyst, Treasurer Physical activity Halfball Comm., Garden Lead Music / rhythm Music Director, DJ Caring / mentoring Peer Mentor, Cultural Liaison

Sustainability

Attracting Resources & Revenue

Grant Opportunities

  • Title IV-A -- Well-Rounded Education
  • 21st CCLC -- Afterschool programming
  • CTE / Perkins V -- Career pathways
  • USDA Farm to School -- Garden ed
  • VEF -- Videogames & Esports Foundation
  • PHNXGaming -- $5K micro-grants
  • Intel / Microsoft -- Ed tech sponsors

In-Kind Donations

  • WHBL: Halfball equipment via waste rescue
  • District ITAD: Retired device trade-in credit
  • Community: Garden supplies, instruments
  • Volunteers: Guest speakers, practitioners

Student Co-Op Revenue Streams

  • Content: YouTube, podcasts, livestreams
  • Events: Community game nights, tournaments
  • Garden: Seedling sales, farmer's market
  • Merch: Student-designed Thunderbird gear
  • Services: Tech support for local orgs

Revenue managed through cooperative governance -- students vote on allocation.

The Magnet Effect

A 72-student school with a nationally-competing esports team, indigenous curriculum, student co-op, and garden program is a story that attracts press, donors, and enrollment.

Infrastructure

Hardware: Smart & Scalable

NASEF x Regadget Bundles

BundlePer Stationx6
Starter Kit (full setup)$950$5,700
Performance Plus (streaming)$1,200$7,200
  • 40-60% savings vs. new builds
  • Regadget = NASEF's official hardware partner
  • Standardized for easy IT imaging
  • 3-5 year lifecycle, upgradeable
HARDWARE LIFECYCLE Year 1-2 Peak Performance Latest Titles Year 3-4 Component Refresh RAM / GPU Swap Year 5+ Secondary Use or Replace For 72 students: 6 stations = 1:12 ratio. Plenty for 3v3 matches. Dual-use: STEM/CTE by day, esports after school.

Safety & Policy

The Education-First Firewall

Absolute Guarantee

  • NO cryptocurrency, tokens, or web3 in any educational context
  • Educational program stands completely alone
  • Required by FARMCRAFT/NASEF + Minecraft/Mojang ToS
  • All NASEF materials are free

Student Safety

  • District content filters on all PCs
  • No voice chat with strangers
  • Digital citizenship embedded
  • Age-appropriate titles only
  • Adult supervision at all times

Crystal Cycle = Built-In Balance

  1. Intention
  2. Music
  3. Gather
  4. Craft
  5. Quest
  6. Rest
  7. Play
  8. Map
  9. Yield
  10. Close

Never "just gaming." Screens are one step of ten.

Program Design

The Weekly Rhythm

After-School (Tiers 2-3)

DayThemeFeature
MonPlayEsports, Halfball, NYO
TueCultureSTI, tribal visits, cooking
WedCreateGarden, music, Farmcraft
ThuKnowledgeResearch, co-op, mapping

School-Day Integration (All Tiers)

Subject7ABCs Activity
ScienceFarmcraft, garden data
Social StudiesSTI, diaspora
ELACrySword SAGA, podcasting
MathCo-op budget, stats, yields
PEHalfball, NYO, garden
TechCJSR Typing, coding

Monthly Highlights

SepDuwamish Longhouse, intention setting
OctIndigenous Peoples Day, harvest
NovNative Heritage Month intensive
JanHawaiian Kingdom, MLK
MarFarmcraft season, garden planting
JunNYO games, community showcase

The Integration Advantage

Unlike a single-purpose vendor, 7ABCs + TimeKnot Games delivers across every subject area. One contract. One coordinator. Eight petals of education.

Implementation

Launch Timeline

Spring 26Approval Summer 26Procure Fall 26Launch! Winter 26-27Showcase Spring 27Evaluate 2027-28Scale
PhaseWhenMilestones
0Spring 2026Admin/PTO approval. IT consult. Select tier. Identify space.
1Summer 2026Hardware (Tiers 2-3). NASEF registration. Coordinator onboard. WHBL equipment.
2Fall 2026Program launch. Student co-op formation. Farmcraft season. STI.
3Winter 26-27Community showcase. Grant apps. Halfball intramurals.
4Spring 2027Data review: attendance, engagement, IEP progress. Tier upgrade.
52027-2028Scale. Inter-school competition. Broadcasting. Brisbane 2032 pathway.

The Ask

Four Steps to Launch

1

Choose a Tier

Seed, Sprout, or Thunderbird. Start small, upgrade with data.

2

Designate Space

Classroom or lab corner for 6 stations + outdoor access.

3

Engage IT

One meeting: game list, bandwidth, device management.

4

Sign the Contract

Semester or annual. Cancel anytime. We prove with data.

What LSK8 Gets

A research-backed, WA-priority-aligned holistic program that closes opportunity gaps, supports SpEd outcomes, delivers mandated tribal curriculum, builds STEM pathways, teaches cooperative economics, and turns 72 students into a nationally-competing esports team -- all while keeping them physically active, culturally grounded, and showing up to school.

Works Cited

Selected References

Play Theory & Game-Based Learning

Huizinga, J. (1938/1955). Homo Ludens. Beacon Press. 978-0-8070-4681-4.

Gee, J. P. (2007). What Video Games Have to Teach Us (2nd ed.). Palgrave Macmillan.

McGonigal, J. (2011). Reality Is Broken. Penguin Press.

Squire, K. (2006). From Content to Context. Ed. Researcher, 35(8), 19-29.

Squire, K. (2011). Video Games and Learning. Teachers College Press.

Esports Research

Steinkuehler, C. (2020). Esports Research. Games & Culture, 15(1), 3-8.

Reitman, J. G. et al. (2020). Esports Lit Review. Games & Culture, 15(1), 32-50.

Reitman (2022). Academic & SEL in HS Esports. UCI Connected Learning Lab.

NASEF (2022-24). MVUSD Attendance Studies. nasef.org/research.

NASEF (2025). Albuquerque PS Survey (n=212).

NASEF & Regadget (2025). K-12 Esports Hardware Playbook.

Special Education & Inclusion

Kawabe, K. et al. (2022). Esports & ASD. Behavioral Sciences, 12(6), 172.

Walsh, O. et al. (2025). Games & social skills for autistic youth. Autism.

Mohamed, A. M. et al. (2024). GBL for ADHD. J. Attention Disorders.

Washington State Policy

WA Legislature. (2021). SB 5141: HEAL Act. Ch. 70A.02 RCW.

WA Legislature. (2015). SB 5433: STI Curriculum Mandate.

OSPI. STI: Tribal Sovereignty in WA State. ospi.k12.wa.us.

OSPI. School Apportionment. RCW 28A.150.260.

Foundational Frameworks

Roland & Landua (2013). Regenerative Enterprise.

Swarbrick (2006). Eight Dimensions of Wellness. SAMHSA.

Chandler & Lalonde (1998). Cultural Continuity. Transcultural Psychiatry, 35(2).

LaDuke, W. (1994). TEK & Env. Futures. CO J. Int'l Env. Law, 5, 127.

Full bibliography: Zotero Group Library 6420794 • Tag: 7abcs-thunderbird-esports

Thunderbird

72 students. 8 petals. 1 practice.
Thunderbird Esports.

CoinMusicGatherCraftQuestRestPlayMapYieldClose
"This is not a program. This is a practice. And practices grow forests."
7ABCs TimeKnot Games LSK8 SAGA WHBL

v1.2 • February 2026 • skool.com/7abcs